PLAYED BY A KEYBOARD WITH BIRD SEED FOR KEYS
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Aug 2, 2015 0:56:19 GMT -7
Post by Corbeau on Aug 2, 2015 0:56:19 GMT -7
The large, aggressive neighbour of Norad. Little is known about the Sechs, besides 'avoid', and 'do not fight'.
Reset does not accept Sechs characters at this point in time. Even this small amount of information is not very well known among the outsiders.
populance
Sechs citizens are full humans only - no half-monsters, or earthmates are granted citizenship. Some Eastern migrants have settled and become part of the empire, though they have had to cease the majority of their original culture and customs that were not deemed practical or useful.
Since Emperor Ethelbert rose to power, the native dwarf population has been killed, or fled to other countries. There are still families within Norad and other countries that original came from the Sechs land.
known army
The Sechs army is known to be more technologically advance then anything Norad can produce. Their ability to create and pilot machinery could almost be admirable, if it wasn't for the fact the only purpose of the machines is to kill.
Some invasion forces have had feral half-monsters as part of the front line, an unnerving opponent to have appear. They have also had species of monsters that have only been seen in Sechs lands.
magic
The use and study of magic within Sechs border is forbidden, punishable by death. Children born an earthmate are taken from the family.
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