Post by Corbeau on Aug 1, 2015 19:38:34 GMT -7
This thread covers some background information and other things about dwarves.
Most of this is fairly common knowledge. Dwarves are common throughout Norad, and don't hide a lot culture wise.
Most of this is fairly common knowledge. Dwarves are common throughout Norad, and don't hide a lot culture wise.
time
Time and deadlines are confusing when it comes to dealing with dwarves. They prescribed to the idea of never being tardy and being efficient with ones time, but in the same breath will say they'll get the job done when it's done good and proper! They need a clear and firm outline on what they are doing or making so that they do not get wrapped up in inspiration or a creative madness.
The trick to dealing with a dwarf wrapped up in creating something is to consistently talk to them. Dragging them out of the forge to eat regular meals is the go to method of dragging them back to the land of the living. Staring them down when they glare at you and threaten you with a hammer is the other.
The trick to dealing with a dwarf wrapped up in creating something is to consistently talk to them. Dragging them out of the forge to eat regular meals is the go to method of dragging them back to the land of the living. Staring them down when they glare at you and threaten you with a hammer is the other.
half-monsters
In the uncommon occurrence of a half-monster, the child is still treated and raised as a normal dwarf. Their usual underground dwellings can be tough on certain monster types, with the half-monster child being sent to a home closer to, or on the surface.
Most above ground dwarven settlements - not just merchant outposts - started because of wanting to give a half-monster child the best possible place to live. Though many dwarves will never truly understand preferring to live above ground instead of in the familiar caverns and tunnels, they support those who do.
Most above ground dwarven settlements - not just merchant outposts - started because of wanting to give a half-monster child the best possible place to live. Though many dwarves will never truly understand preferring to live above ground instead of in the familiar caverns and tunnels, they support those who do.
earthmates
Rarely are earthmates dwarves, though it is not unheard of. Either from the direct blessing of a Divine Dragon, or the union between dwarf and human (no one admits an elven ancestor), earthmates are not treated too differently from any other normal person.
Along with half-monsters, earthmates are the type of dwarf who will almost always live above ground more than under. They tend to be the first to link together a dwarf settlement with a human one.
Along with half-monsters, earthmates are the type of dwarf who will almost always live above ground more than under. They tend to be the first to link together a dwarf settlement with a human one.
appearance
When many think of dwarves, they see a stout, bearded man covered in dirt and maybe swinging a hammer. This stereotype has some grounds (those who can grow one do enjoy having a beard, it helps with protecting their face from stray explosions and other fire accidents), but will get you a friendly guffaw and a (mostly friendly) slap on the back if you say so to their face.
Clothes are always function over form. It is through hair and other jewellery that they personalise and decorate. IT is also the best place to advertise ones wares and craftmanship, or show off someone's work that you are fond of! The riskiest thing to do is compliment something a dwarf is wearing - you'll be sitting through a long chat about how the item was made, why they made it, and a sales pitch on crafting one for you for a reasonable price that can't be beaten!
Clothes are always function over form. It is through hair and other jewellery that they personalise and decorate. IT is also the best place to advertise ones wares and craftmanship, or show off someone's work that you are fond of! The riskiest thing to do is compliment something a dwarf is wearing - you'll be sitting through a long chat about how the item was made, why they made it, and a sales pitch on crafting one for you for a reasonable price that can't be beaten!
views on other races
Dwarves on the whole hold an amiable view on the other races. They are quick to pick up on trends and movements within other cultures, adapting and applying them to their own lives. The end result is a faceted jewel that has many faces, but is very much its own.
Merfolk are both the best and the worst people to interact with a dwarf. The flattery and want for dwarven jewels, metalwork, and accessories to decorate themselves with can easily shift from making a dwarf feel pride in their work, to disgust at the selfish greed of the fish.
Elves seem to be the impossible type for a dwarf to get along with. The slow, stiff, and tall people seem to exist just to rub dwarves the wrong way, from the slow changes, to the way they handle their half-monsters.
If they see an elf that they have to interact with, expect a long suffering sigh and muttering about pompous pointy ear jerks.
Merfolk are both the best and the worst people to interact with a dwarf. The flattery and want for dwarven jewels, metalwork, and accessories to decorate themselves with can easily shift from making a dwarf feel pride in their work, to disgust at the selfish greed of the fish.
Elves seem to be the impossible type for a dwarf to get along with. The slow, stiff, and tall people seem to exist just to rub dwarves the wrong way, from the slow changes, to the way they handle their half-monsters.
If they see an elf that they have to interact with, expect a long suffering sigh and muttering about pompous pointy ear jerks.