Post by Corbeau on Jul 21, 2015 19:58:21 GMT -7
jobs
The Selphia of Reset is not a 1:1 copy of the in game one, so expect to see - or create! - jobs and buildings that did not exist in the game!
Below is a listing of various jobs you character may want to take up. At the moment we are only allowing one job listed here per character. You are free to have a character start off in one job and move to another in the future, or have a stall when the markets are on!
We ask that the positions listed here are filed before creating new ones. If you do want to create a new job, there are a two ways to go about doing so:
Below is a listing of various jobs you character may want to take up. At the moment we are only allowing one job listed here per character. You are free to have a character start off in one job and move to another in the future, or have a stall when the markets are on!
We ask that the positions listed here are filed before creating new ones. If you do want to create a new job, there are a two ways to go about doing so:
- talk to the member that has the character that owns a particular shop to see about creating a new job there
- talk to the staff about creating the new job/shop
airship way
Airship Crew
The Captain is in charge of charting new courses and keeping the airways under wraps. Only the Captain can establish new routes and airship spots. Crew can pilot to any established areas without the Captain, but the Captain has priority use of airships for business.
Characters start with an Airship License, can use the airship for free as long as it is not being used for business/site events/been blown up or something of the nature.
Restaurant
The biggest building dedicated to being a restaurant, in a prime spot between the airship docks and the community farms.
Characters starts with +10 cooking levels, and a Cooking license
Hot Springs Inn
The biggest building dedicated to acting as an inn, in a prime spot near the airship docs. Unlike the main Western styled buildings of Selphia, this inn is Eastern in it’s styling. There is even hot springs for use!
Characters gain free access to the hotsprings (heals Fatigue, Seal, Cold)
Postal Service
The Postal Service takes care of personal letters and packages, as well as exporting produce and other items for sale. Most also take up specialised jobs on the side, such as creating cards and stationary, or special events such as singing telegrams.
Characters have a free spot in the Community Monster Barn for keeping a monster for transport or otherwise helping move heavy shipping boxes. They also start with an Airship License.
The Captain is in charge of charting new courses and keeping the airways under wraps. Only the Captain can establish new routes and airship spots. Crew can pilot to any established areas without the Captain, but the Captain has priority use of airships for business.
Characters start with an Airship License, can use the airship for free as long as it is not being used for business/site events/been blown up or something of the nature.
Restaurant
The biggest building dedicated to being a restaurant, in a prime spot between the airship docks and the community farms.
Characters starts with +10 cooking levels, and a Cooking license
Hot Springs Inn
The biggest building dedicated to acting as an inn, in a prime spot near the airship docs. Unlike the main Western styled buildings of Selphia, this inn is Eastern in it’s styling. There is even hot springs for use!
Characters gain free access to the hotsprings (heals Fatigue, Seal, Cold)
Postal Service
The Postal Service takes care of personal letters and packages, as well as exporting produce and other items for sale. Most also take up specialised jobs on the side, such as creating cards and stationary, or special events such as singing telegrams.
Characters have a free spot in the Community Monster Barn for keeping a monster for transport or otherwise helping move heavy shipping boxes. They also start with an Airship License.
housing area
Clinic
The closest thing to a hospital in the town. There is a strong mark of runes on the building so that people can use their Teleport spell to immediately return to the clinic in emergencies.
Characters start with an Alchemy license, +10 levels in Love magic
Blacksmith
The Blacksmith is in charge of creating, repairing, and selling weapons, armor and accessories that use metals, ores or monster parts such as horns and scales. They also deal with farming tools.
Characters gain +5 levels on Forging, Sturdy Hammer, Forge License
The closest thing to a hospital in the town. There is a strong mark of runes on the building so that people can use their Teleport spell to immediately return to the clinic in emergencies.
Characters start with an Alchemy license, +10 levels in Love magic
Blacksmith
The Blacksmith is in charge of creating, repairing, and selling weapons, armor and accessories that use metals, ores or monster parts such as horns and scales. They also deal with farming tools.
Characters gain +5 levels on Forging, Sturdy Hammer, Forge License
Melody street
General Store
A general shop that sells a variety of vegetables seeds, and other bits and pieces such as bread, flour, or cooking chocolate.
Characters receive one free item up to XXX worth from the current shop stock a week.
Tavern
A simple looking building among the rainbow of the rest of the street. However it is commonly a boisterous one, full of drinkers and partying among the music and flowers of Melody Street. The real fun comes at night, and at festivals!
Characters start with +5 Cooking levels, and a Cooking license
Flower Shop
A shop that sells a variety of flowers, flower seeds, and fertiliser. The greenhouse out the back ensures they have a good stock of flowers in all seasons, safe from monsters. They also do special deliveries and arrangements for a variety of occasions.
Character gains +5 levels in Water magic, a personal square in the store greenhouse for their own flowers
Music Shop
This lively shop sells, repairs, enchants, and creates musical instruments. They also offer tutoring for singing, music playing, and music based magic!
Character gains +5 Love levels, and one basic enchanted instrument of choice
A general shop that sells a variety of vegetables seeds, and other bits and pieces such as bread, flour, or cooking chocolate.
Characters receive one free item up to XXX worth from the current shop stock a week.
Tavern
A simple looking building among the rainbow of the rest of the street. However it is commonly a boisterous one, full of drinkers and partying among the music and flowers of Melody Street. The real fun comes at night, and at festivals!
Characters start with +5 Cooking levels, and a Cooking license
Flower Shop
A shop that sells a variety of flowers, flower seeds, and fertiliser. The greenhouse out the back ensures they have a good stock of flowers in all seasons, safe from monsters. They also do special deliveries and arrangements for a variety of occasions.
Character gains +5 levels in Water magic, a personal square in the store greenhouse for their own flowers
Music Shop
This lively shop sells, repairs, enchants, and creates musical instruments. They also offer tutoring for singing, music playing, and music based magic!
Character gains +5 Love levels, and one basic enchanted instrument of choice
shop district
Monster Shop
This shop deals with items used to take care of monsters, as well as services to help tame and bring in new monsters to Selphia. While they do not keep monsters in the shop for sale, they will go and tame one - for the right price!
Character starts with Clippers, Brush, a woolie OR cluckadoodle as their first community monster barn spot
Tailor
Make, sell, and modify clothes! Tailors make everyday normal items as well as specially enchanted gear to help deal with magic and monsters.
Characters gain +10 levels in Tailoring
Jeweller
A glittering trove of metal and gems, you an find various pieces of jewellery. Some are enchanted, others are just nice to look at!
Characters gain +10 levels in Forging, Sturdy Hammer, Forge License
Fishmonger
Bringing in fresh fish to the market, fishmongers have a seemingly easy life of waiting for fish to bite and cooking some of the up to sell. Their business can be unreliable if the fish don’t feel like biting, or if they can’t reach the permaseason fishing spots to round out their stock. They also sell fishing rods
Character starts with a Sturdy Fishing Rod and +5 levels in Cooking, Cooking License
This shop deals with items used to take care of monsters, as well as services to help tame and bring in new monsters to Selphia. While they do not keep monsters in the shop for sale, they will go and tame one - for the right price!
Character starts with Clippers, Brush, a woolie OR cluckadoodle as their first community monster barn spot
Tailor
Make, sell, and modify clothes! Tailors make everyday normal items as well as specially enchanted gear to help deal with magic and monsters.
Characters gain +10 levels in Tailoring
Jeweller
A glittering trove of metal and gems, you an find various pieces of jewellery. Some are enchanted, others are just nice to look at!
Characters gain +10 levels in Forging, Sturdy Hammer, Forge License
Fishmonger
Bringing in fresh fish to the market, fishmongers have a seemingly easy life of waiting for fish to bite and cooking some of the up to sell. Their business can be unreliable if the fish don’t feel like biting, or if they can’t reach the permaseason fishing spots to round out their stock. They also sell fishing rods
Character starts with a Sturdy Fishing Rod and +5 levels in Cooking, Cooking License
housing area
Clinic
The closest thing to a hospital in the town. There is a strong mark of runes on the building so that people can use their Teleport spell to immediately return to the clinic in emergencies.
Characters start with an Alchemy license, +10 levels in Love magic
Blacksmith
The Blacksmith is in charge of creating, repairing, and selling weapons, armor and accessories that use metals, ores or monster parts such as horns and scales. They also deal with farming tools.
Characters gain +5 levels on Forging, Sturdy Hammer, Forge License
The closest thing to a hospital in the town. There is a strong mark of runes on the building so that people can use their Teleport spell to immediately return to the clinic in emergencies.
Characters start with an Alchemy license, +10 levels in Love magic
Blacksmith
The Blacksmith is in charge of creating, repairing, and selling weapons, armor and accessories that use metals, ores or monster parts such as horns and scales. They also deal with farming tools.
Characters gain +5 levels on Forging, Sturdy Hammer, Forge License
the castle
Town Guard
Dedicated to patrolling and protecting Selphia from monsters and men alike, the Town Guard actually ends up doing a lot of menial tasks as well. They are the main force behind running festivals in the name of Ventuswill, helping visiting travelers and merchants, and helping the people of Selphia out with day to day life.
Characters gain +10 levels in one weapon OR element, and one ailment healing spell
Farmer
While the majority of Selphians are considered farmers on the side of their main trade, the farmers that live in the castle have it as their main trade. They are responsible for keeping an eye on the community farmlands and monster barn, along with their own dedicated barn and plot of land to work.
Characters gain 4 squares of farm land, and +10 levels in Farming
Dedicated to patrolling and protecting Selphia from monsters and men alike, the Town Guard actually ends up doing a lot of menial tasks as well. They are the main force behind running festivals in the name of Ventuswill, helping visiting travelers and merchants, and helping the people of Selphia out with day to day life.
Characters gain +10 levels in one weapon OR element, and one ailment healing spell
Farmer
While the majority of Selphians are considered farmers on the side of their main trade, the farmers that live in the castle have it as their main trade. They are responsible for keeping an eye on the community farmlands and monster barn, along with their own dedicated barn and plot of land to work.
Characters gain 4 squares of farm land, and +10 levels in Farming