Some of these skills may of been further split in the original Harvest Moon and Rune Factory series. For the sake of simplifying and streamlining, many of them have been combined for one overarching skill. You are free to ICly split up a skill into its different aspects, such as having a character who has 50 Cooking but can’t make the easiest blender recipes.
Farming is linked to all the tools you use on farmland, planting seeds, reaping crops and taking care of monsters. Higher levels of Farming will let you use higher tier tools such as the Shiny Sickle, increase your crop yield, and make it easier to handle tamed monsters.
Farming will gain levels from OOC posts, taking from community resource threads, or thread where an aspect of farming is the main interaction point eg. brushing a woolie, watering plants, harvesting, clearing land to till.
At every 25 Farming levels, you receive one extra vegetable/fruit/flower when harvestingCooking covers all the various tools used to make food. Higher levels of Cooking reveals more complicated recipes, is more likely to produce higher quality foods, and lets you use more recipes.
Cooking will gain levels from OOC Cooking, or threads where cooking using IC or OOC items, and with any of the kitchen tools, is the main interaction point eg. making that elaborate mango coconut cake, or pickling a turnip you grew.
Cooking level dictates what recipes you can use.Alchemy is mainly medicine making and requires a license to practice. High levels of Alchemy will reveal more recipes, creates higher quality products and allows more recipes to be used.
Alchemy will gain levels from OOC item making, or threads where using alchemy tools with IC or OOC items is the main interaction point.
Alchemy level dictates what recipes you can use.Tailoring is about creating items that use metal, wool, yarn, or cloth items as the main ingredients. You'll be spinning wool into yarn, knitting hats, or creating jewellery to wear, sell, or gift!
Tailoring will gain levels from OOC item making, or threads where actions such as knitting, or things like fitting a shirt is the main interaction point.
Tailoring level dictates what recipes you can use.Forging is about creating weapons and tool from metal and other items, commonly drops from defeating monsters! Higher levels of forging lets you use more recipes.
Forging will gain levels from OOC item making, successfully mining an item ICly, or threads where using the forge to make an item that uses metal or monster parts as part of the recipe is the main interaction point of the thread eg. creating a Cheap Sickle, making a Broadsword, repairing a Claymore.
Forging level dictates what recipes you can use.Weapons are split into different categories with their individual levels. Raising a weapon level will help you greatly in combat, unlock special runes to use with them, and let you use higher level and specially crafted weapons. Your weapon level is used to determine how tough a monster fight is while using that specific weapon.
The weapons you can use are Short Swords, Long Swords, Spears, Axes, Hammers, Dual Blades, Gloves and Staves. See the Weapon Guide for a run down of each type and a few example weapons you can craft.
Your individual weapon skills will gain levels for every monster you help defeat, or threads where using weapons is the main interaction point eg. dueling someone, teaching someone how to use the weapon, testing a new weapon for a blacksmith.
Weapon level is what level you are against a monster when using that weapon. Some weapons may have skill level requirements.Magic is split into the elements, each with it’s own level. Leveling an element will unlock new spells, and increase your resistance to the element. If a weapon is enchanted with an element, half your element level will be added to the weapon level! You magic level is used to determine how tough a monster fight is while using that specific element.
The elements are Wind, Earth, Water, Fire, Light, Dark and Love. See the Magic Guide
for more information about each element. Your individual element levels will gain levels for every monster you help defeat (with magic, or with an element enchanted weapon), for every status ailment you cure, or threads where the use of magic is the main interaction point eg. tutoring someone in magic, helping at the clinic with healing, trying to make soup with fire magic.
Magic level is what level you are against a monster when using that element. It will also unlock new forms of that elemental magic ICly at higher levels.